Unit 5 Lesson Plan: THE GAME!

Grade Level:


9th grade general math and science

Concepts Addressed:

In this unit, studentswill learn the rules of the game, which will be necessary to design robots. The students will be able to analyze potential game strategies. Students will learn the effects of applying a cost benefit analysis to the design process.

Learning Objectives:

  • The students will be able to explain how the process of strategic design works.
  • The students will be able to demonstrate the use of defining objectives to select game objectives.
  • The students will be able to list all of the ways to score the most points in the game.
  • The students will be able to create a cost – benefit analysis to demonstrate the strengths of different tasks.
  • The students will be able to correctly produce entries into their engineering notebook.

STEM Connections:

The interconnectedness of the game analysis, the design process, and the development of prioritizing based on the cost benefit analysis are the hallmarks of integration of STEM topics.

Materials Needed:

  • Unit Guide
  • Paper
  • Pencils
  • Rulers
  • Internet Access
  • VEX Robotics Kit
  • Computers with Autodesk Inventor

Key Terminology:

Day to Day Lesson Plan:

Day 1:

Begin with the reasons of why Strategic Design is so important and work through Analysis of the Game.

Day 2:

Continue with the Cost- Benefit Analysis Allow student teams to create a document where they can organize all of the rankings that they will be assigning to tasks.


Day 3:

Work through the Prioritization of Tasks and allow time for student groups to produce a chart to show how they went through the process.


Day 4:

Student evaluation


Day 5:

Review and concepts that need addressing

Engineering Notebooks
Assessment of vocabulary
Engineering Notebook
Review any concepts that were challenging for the students.


Engineering Notebook “Seed Questions”:

  1. How can you maximize the number of points you can score during the game?
  2. How can you keep your opponent from scoring efficiently during the game?
  3. How do you choose what features of the robot are needed to play the game?